Yae Miko Build Guide (Patch 4.4)
Yae Miko Off-field Electro | |
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Golden Troupe (4) |
Sands - ATK% / ER |
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Yae Miko Off-field Electro
Yae Miko is design around placing totems and consuming them to do massive nuke damage. When Yae is not on-field, she does off-field damage through her Electro totems.
Her Elemental Skill (E) places up to 3 electro totems on the field to provide off-field damage for her team. Damage for each totems increases as they are place next to each other, hence it is recommended to simply drop all 3 totems when you switched to Yae. Her Burst (Q) calls onto a huge lightning strike that converts all on-field totems into additional thunderbolts. With a maximum of 3 totems on-field, her burst is essentially dealing 4 instances of damage.
Artifact set
Golden Troupe (4)
A full Golden Troupe is Yae’s best artifact in single target scenarios due to its high E damage from the full set. It is also the preferred choice if she does not Burst.
Emblem of Severed Fate (4)
Emblem set works best for Yae in multi-target scenarios where her Burst (Q) hits multiple enemies and she is bursting every rotation. This set also provides more value if she’s used WITHOUT Raiden or Fischl (due to her high ER requirements).
18% ATK set (2)
Thundering Fury (2)
Emblem of Severed Fate (2)
Any combination of these sets would be a good generalist set for Yae since it either increases her own DPS or helps alleviate her ER problems.
Thundersoother (4)
If you can maintain a 100% uptime on Electro infusion towards enemy, this is competitive to be Yae’s Best-in-Slot (BiS) set. This set works best for Yae in Electro-charged or Mono Electro teams.
Tenacity of the Millelith (4)
Tenacity set trades off a portion of Yae’s damage in return for a party wide 20 ATK% buff. If you have good pieces as a result of farming Pale Flame (4) (for Eula or otherwise) this can be a good option for her.
Not recommended to use this set for Yae except for a few niche scenarios.
Weapon
Kagura’s Verity (5✩)
Kagura Verity is Yae Miko’s best weapon as the weapon’s passive is practically made for her. The Skill (E) damage buff can be stacked up 3 times every time the user uses their E.
Coincidentally Yae Miko is the only character that comes with the need to spam her E three times every time she’s on-field.
The passive will also last the entire duration of the her Tenko Thunderbolts.
Skyward Atlas (5✩)
Skyward Atlas is generally Yae’s 2nd best weapon with or without its extra damage passive.
Since Yae cannot make use of many ATK% buffs for long due to her not being able to snapshot, the large amount of ATK that Skyward Atlas brings is very appreciated.
Oathsworn Eye (4✩)
Oathsworn is Yae’s best F2P weapon as it practically solves her ER% requirements and has almost no conditional for its passive. The weapon is a reward during the Three Realms Gateway Offering event and cannot be obtain anymore.
Note that not Bursting every rotation heavily reduces the strength of this weapon.
The Widsith (4✩)
Widsith is a powerful weapon and at R5 it can be Yae’s best 4-star weapon especially if she gains the DMG% buff. Generally Yae would prefer the DMG% > ATK% > EM song buff.
The only issue is that the weapon passive may desync with Yae’s rotation making her lose its buff during crucial moments for instance when she’s Bursting.
Solar Pearl (4✩)
Another strong 4-star weapon option for Yae. Since she can cancel her Normal Attack (NA) with her Skill (E), she can make use of the passive decently from an Off-Field DPS role.
For On-Field DPS, this weapon gains much more value as both passives practically are always active, boosting all of her damage.
Talent
C0-C6
Skill (E) > Burst (Q) > Normal Attack (NA)
Majority of Yae’s damage would come from her totems hence her E would take priority first. Then upgrade her Q for her Burst nuke. These 2 talents is technically all she needs to function optimally.
Main stat and substat
Sand: ATK% or Energy Recharge
Goblet: Electro DMG
Circlet: Crit Rate / DMG
- Crit Rate / DMG
- ATK%
- Energy Recharge
- Elemental Mastery
Energy Recharge Requirements
- With Electro Battery (Burst every rotation): ~150%
- With Electro Battery (Burst perdiocally): ~130%
- Full Golden Troupe (Don’t care about Burst): 100%
- No Battery (Burst every rotation): ~200%
- No Battery (Burst perdiocally): ~150%
Yae’s energy requirement would depend entirely on how often she wants to Burst. In the case a 4 piece Golden Troupe, she doesn’t need to care about her Q since her damage comes from her totems. Hence her ER is pratically left untouch and you can put more into damage stats.
Constellation
C1 > C2> C6
Aggravate Yae Miko | |
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Golden Troupe (4) |
Sands - EM / ATK% / ER |
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Yae Miko Aggravate DPS
The main difference between Aggravate Yae Miko is that she now benefits from EM stats more so than a normal Electro build. However, Aggravate is still an Elemental Reaction meaning that Yae would be gated by Internal Cooldown (ICD). This means that she can’t be Aggravating every one of her attacks and her ICD is around 1 Aggravate hit every 3 attacks.
Hence, traditional DPS build and ATK stat would still be viable since you can only proc Aggravate every third hit. So putting too much EM would be diminishing even if you’re going for a full Aggravate Yae build.
TLDR, Aggravate Yae makes EM stat, weapon and artifact more viable but her build are still essentially the same.
Artifact set
Golden Troupe (4)
DPS-wise Golden Troupe is still the best set even on Aggravate Yae since the massive E DMG buff is too good. The only caveat is that you don’t want Yae to be on-field or she’ll lose the buff.
Gilded Dreams (4)
Gilded Dreams would be a great viable option for Aggravate Yae Miko since it gives lots of EM. The set passive works both on-field and off-field meaning that there is no restriction on Yae’s playstyle.
Thundering Fury (2)
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80 EM set (2)
18% ATK set (2)
Golden Troupe (2)
Noblesse Oblige (2)
A combination of any of these sets are still good on Yae eventhough some might not benefit the Aggravate reaction directly. Remember that Yae still have Internal Cooldown (ICD) so its not like she can proc Aggravate in every attack. Hence why basic DPS sets will still be viable.
Thundersoother (4)
If you can maintain a high uptime of Electro infusion on enemies, this is good set for Aggravate putting it similar to Gilded Dreams.
Tenacity of the Millelith (4)
Tenacity set trades off a portion of Yae’s damage in return for a party wide 20 ATK% buff. It can be a good option for Aggravate Yae if she’s running strictly off-field.
Not recommended to use this set for Yae except for a few niche case.
Weapon
Kagura’s Verity (5✩)
Kagura Verity is Yae Miko’s best weapon as the weapon’s passive is practically made for her. The Skill (E) damage buff can be stacked up 3 times every time the user uses their E.
Coincidentally Yae Miko is the only character that comes with the need to spam her E three times every time she’s on-field.
The passive will also last the entire duration of the her Tenko Thunderbolts.
A Thousand Floating Dreams (5✩)
The team EM buff this weapon provides may make it desirable over other options.
The Widsith (4✩)
Widsith is Aggravate Yae’s best weapon even beating her own signature catalyst and other 5-stars! This is mainly because Yae can now benefit from all 3 song buffs from the weapon. Assuming at R5 and a 30s rotation, it outdamages Kagura by ~4%.
Solar Pearl (4✩)
Another strong 4-star weapon option for Yae. Since she can cancel her Normal Attack (NA) with her Skill (E), she can make use of the passive decently from an Off-Field DPS role.
For On-Field DPS, this weapon gains much more value as both passives practically are always active, boosting all of her damage.
Talent
C0-C6
Skill (E) > Burst (Q) > Normal Attack (NA)
Main stat and substat
Sand: Elemental Mastery or ATK% or Energy Recharge
Goblet: Electro DMG
Circlet: Crit Rate / DMG
- Crit Rate / DMG
- Elemental Mastery
- ATK%
- Energy Recharge
If you’re trying to use Yae’s Burst (Q) as often as possible, then running an ATK sands is the better play. It’s better at buffing her Q than EM since it doesn’t affect her totem damage much, resulting in higher total damage. Also, EM is the only stat with diminishing returns, and you can EM from Nahida, Dendro RES, and GD passive buff.
Yae Miko’s weakness
- High Burst energy requirement of 90
- Clunky to play. No I-frames when casting Elemental Skill (E) and has endlag meaning that there’s a delay after using E. This makes her very vulnerable to attacks when using E. Additionally after using her Burst (Q) you’ll have to recast all 3 totems again.
Her biggest drawback is that she comes with one of the highest burst cost of 90. She’ll need additional batteries to fund her burst considering that she’s also an off-field character. This puts Raiden, Fischl and Sara as some of the best batteries to run her with.
Yae’s second issue is the animation lock that comes when placing totems. Animation lock is when your character can’t move for a split second after using a skill. This leaves them vulnerable to enemies attack and makes the character clunky to use. In the case of Yae, her issue is compounded with the fact that there is 3 totems that need to be placed, her E does not give her i-frames meaning that she’s vulnerable and using her burst deletes all totems meaning that they’ll have to be placed again. A general rotation with Yae looks something like this,
3x Yae’s E -> Other characters -> Yae’s Q -> 3x Yae’s E
An rotation with Yae would require her to use Elemental Skill (E) 6 times
Maximize Yae Miko
Raiden should be top priority when running Yae Miko as Raiden’s E would buffs the active character burst damage based on the cost of their burst further propelling Yae’s already high burst damage. On top of it all, Raiden burst duration would synergize well with Yae’s burst downtime while also generating energy for her.
Fischl and Sara are also good options if you need a battery but don’t have Raiden. If you have Sara C6 which gives an additional 60% Crit DMG for electro attacks, she is pretty much top tier for either solo carry Yae Miko or Raiden-Yae duo.