Ororon Base Stats

Ascension Phase Level Base HP Base ATK Base DEF Special Stat (ATK)
6✦ 90/90 9,244 244 587 24.0%
80/90 8,604 227 546
5✦ 80/80 8,192 216 520 18.0%
70/80 7,552 200 480
4✦ 70/70 7,141 189 453 12.0%
60/70 6,501 172 413
3✦ 60/60 6,090 161 387 12.0%
50/60 5,450 144 346
2✦ 50/50 4,901 130 311 6.0%
40/50 4,261 113 271
1✦ 40/40 3,850 102 244 —
20/40 2,570 68 163
0✦ 20/20 1,991 53 126 —
1/20 775 20 49

Ororon Ascension Passives

Ascension Passive Name Description
1 Nightshade Synesthesia

After a nearby party member triggers Nightsoul Burst, Ororon will gain 40 Nightsoul points. Within 15s after using his Elemental Skill, when other party members' Hydro or Electro attacks hit opponents, Ororon will gain 5 Nightsoul points, an effect that can occur every 0.3s for a maximum of 10 times during this 15s duration.
Ororon can have a maximum of 80 Nightsoul points.

Also, when nearby opponents take Electro-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume 10 Nightsoul points (provided he has at least that amount), entering the Nightsoul's Blessing state and triggering the Hypersense effect: Deal Nightsoul-aligned Electro DMG based on 160% of Ororon's ATK to at most 4 nearby opponents. The aforementioned effect can trigger once every 1.8s.

Nightsoul's Blessing: Ororon
Ororon's Nightsoul's Blessing state lasts 6s.

2 Aspect Catalyst

After the Elemental Skill Night's Sling's Spirit Orb hits an opponent, Ororon will gain the Aspect Sigil effect for 15s.

Aspect Sigil
When a nearby active party member hits an opponent with Normal, Charged, or Plunging Attacks, that character will restore 3 Energy. If Ororon is off-field, Ororon will also restore 3 Energy. This effect can trigger once every 1s, and can trigger 3 times per duration.

Normal Attack
Performs up to 3 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal immense Electro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Ororon AA

1 2 3 4 5 6 7 8 9 10 11
1-Hit DMG 50.6% 54.8% 58.9% 64.8% 68.9% 73.6% 80.1% 86.6% 93.0% 100.1% 107.2%
2-Hit DMG 44.4% 48.0% 51.6% 56.8% 60.4% 64.5% 70.2% 75.8% 81.5% 87.7% 93.9%
3-Hit DMG 69.8% 75.5% 81.2% 89.3% 95.0% 101.5% 110.4% 119.3% 128.3% 138% 147.8%
Aimed Shot 43.9% 47.4% 51.0% 56.1% 59.7% 63.7% 69.4% 75.0% 80.6% 86.7% 92.8%
Fully-Charged Aimed Shot 124% 133% 143% 155% 164% 174% 186% 198% 211% 223% 236%
Plunge DMG 56.8% 61.5% 66.1% 72.7% 77.3% 82.6% 89.9% 97.1% 104.4% 112.3% 120.3%
Low Plunge DMG 114% 123% 132% 145% 155% 165% 180% 194% 209% 225% 240%
High Plunge DMG 142% 153% 165% 182% 193% 206% 224% 243% 261% 281% 300%

Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of midnight shade and throws it at his foe, dealing Nightsoul-aligned Electro DMG.
When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night’s Sling is used, each opponent can only be selected as a target once.
After 3 bounces, or if there are no eligible targets left, the Orb will disappear.

Ororon E

1 2 3 4 5 6 7 8 9 10 11 12 13
Spirit Orb DMG 197.6% 212.4% 227.2% 247.0% 261.8% 276.6% 296.4% 316.2% 335.9% 355.7% 375.4% 395.2% 419.9%
CD 15s

Ororon works an ancient ritual, dealing Nightsoul-aligned AoE Electro DMG, summoning forth a Supersonic Oculus.

Supersonic Oculus

  • Continuously taunts nearby opponents and attracts attacks from them.
  • Continuously rotates and fires off sonic waves that deal Nightsoul-aligned Electro DMG.

Ororon Q

1 2 3 4 5 6 7 8 9 10 11 12 13
Ritual DMG 174.4% 187.5% 200.5% 218.0% 231.1% 244.1% 261.6% 279.0% 296.5% 313.9% 331.3% 348.8% 370.6%
Soundwave Collision DMG 33.2% 35.7% 38.2% 41.5% 44.0% 46.5% 49.8% 53.1% 56.4% 59.8% 63.1% 66.4% 70.6%
Duration 9s
CD 15s
Energy Cost 60

Ororon Constellations

Constellation Name Effect
1 Trails Amidst the Forest Fog The Elemental Skill Night's Sling's Spirit Orb can bounce 2 additional times.
Additionally, after the Spirit Orb hits an opponent, it will apply the Nighttide effect to them for 12s. Opponents affected by Nighttide take 50% increased DMG from Hypersense triggered by the Passive Talent, "Nightshade Synesthesia." Unlock the aforementioned Passive Talent to trigger this effect.
2 King Bee of the Hidden Honeyed Wine After using his Elemental Burst, Dark Voices Echo, Ororon will obtain the Spiritual Supersense effect for 9s.

Spiritual Supersense
Gain 8% Electro DMG Bonus.
Additionally, during this time, every additional opponent hit by the Elemental Burst Dark Voices Echo or Supersonic Oculus will grant Ororon a further 8% Electro DMG Bonus. The maximum that can be gained this way is 32% Electro DMG Bonus.
3 Roosting Bat's Spiritcage Increases the Level of Dark Voices Echo by 3.
Maximum upgrade level is 15.
4 As the Mysteries of the Night Wind The Supersonic Oculus summoned by the Elemental Burst Dark Voices Echo rotates 25% faster.
Additionally, Ororon will restore 8 Energy to himself after using Dark Voices Echo.
5 A Gift For the Soul Increases the Level of Night's Sling by 3.
Maximum upgrade level is 15.
6 Ode to Deep Springs After triggering Hypersense through the Passive Talent, Nightshade Synesthesia, your current active character's ATK is increased by 10% for 9s. Max 3 stacks, each stack is counted independently.
Additionally, when you use the Elemental Burst Dark Voices Echo, you will trigger one instance of an effect equivalent to Hypersense, dealing 200% of its original DMG.
You must unlock the Passive Talent "Nightshade Synesthesia" first.