Kinich Base Stats

Ascension Phase Level Base HP Base ATK Base DEF Special Stat (CRIT DMG)
6✦ 90/90 12,858 332 802 38.4%
80/90 11,954 309 745
5✦ 80/80 11,345 293 707 28.8%
70/80 10,448 270 651
4✦ 70/70 9,838 254 613 19.2%
60/70 8,951 231 558
3✦ 60/60 8,341 216 520 19.2%
50/60 7,462 193 465
2✦ 50/50 6,649 172 415 9.6%
40/50 5,779 149 360
1✦ 40/40 5,170 134 322 —
20/40 3,455 89 215
0✦ 20/20 2,597 67 162 —
1/20 1,001 26 62

Kinich Ascension Passives

Ascension Passive Name Description
1 The Price of Desolation

When Kinich is in Nightsoul's Blessing state, opponents hit by his Elemental Skill will enter the Desolation state, and when affected by Burning or Burgeon reaction DMG, they will restore 7 Nightsoul points to him. Nightsoul points can be gained this way once every 0.8s. The Desolation state will persist until this instance of Kinich's Nightsoul's Blessing state ends.

2 Flame Spirit Pact

After a nearby party member triggers a Nightsoul Burst, Kinich will gain 1 stack of Hunter's Experience that lasts 15s. Max 2 stacks. When Kinich uses Canopy Hunter: Riding High's Scalespiker Cannon, all stacks of Hunter's Experience will be consumed, with each stack consumed increasing the DMG dealt by this Cannon shot by 320% of Kinich's ATK.

Normal Attack
Performs up to 3 rapid strikes.
After using his Elemental Skill “Canopy Hunter: Riding High”‘s mid-air swing, he can perform a Normal Attack in mid-air before landing.

Charged Attack
Consumes a certain amount to spin and throw his Claymore forward to attack opponents.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Kinich AA

1 2 3 4 5 6 7 8 9 10 11
1-Hit DMG 99.0% 107.0% 115.1% 126.6% 134.7% 143.9% 156.5% 169.2% 181.9% 195.7% 209.5%
2-Hit DMG 82.9% 89.7% 96.4% 106.0% 112.8% 120.5% 131.1% 141.7% 152.3% 163.9% 175.4%
3-Hit DMG 123.5% 133.5% 143.6% 158.0% 168.0% 179.5% 195.3% 211.1% 226.9% 244.1% 261.4%
Mid-Air Normal Attack DMG 167.7% 181.4% 195.0% 214.5% 228.1% 243.8% 265.2% 286.7% 308.1% 331.5% 354.9%
Charged Attack DMG 48.4%×3 52.4%×3 56.3%×3 61.9%×3 65.9%×3 70.4%×3 76.6%×3 82.8%×3 89.0%×3 95.7%×3 102.5%×3
Charged Attack Stamina Cost 50
Plunge DMG 74.6% 80.7% 86.7% 95.4% 101.5% 108.4% 118.0% 127.5% 137.0% 147.4% 157.8%
Low Plunge DMG 149% 161% 173% 191% 203% 217% 236% 255% 274% 295% 316%
High Plunge DMG 186% 201% 217% 238% 253% 271% 295% 318% 342% 368% 394%

Kinich uses his big-game hunting skills to either move swiftly or attack his opponent.
When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul’s Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill’s CD is decreased by 60%.
This skill can be Held to release. When it is Held, Kinich can aim the grappling hook.

Nightsoul’s Blessing: Kinich
Kinich’s Nightsoul’s Blessing lasts 10s and generates 2 Nightsoul points every second.
In this state, Kinich will hook onto a nearby opponent and perform a variable attack:

  • When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned Dendro DMG and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG.
  • When Nightsoul points are at max, he can use the Elemental Skill “Scalespiker Cannon”: Consume all Nightsoul points to deal Nightsoul-aligned Dendro DMG. When “Scalespiker Cannon” is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target.

While in Nightsoul’s Blessing, after grappling an opponent or firing “Scalespiker Cannon,” a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points.
If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots.

Kinich E

1 2 3 4 5 6 7 8 9 10 11 12 13
Loop Shot DMG 57.3%×2 61.6%×2 65.9%×2 71.6%×2 75.9%×2 80.2%×2 85.9%×2 91.6%×2 97.4%×2 103.1%×2 108.8%×2 114.6%×2 121.7%×2
Scalespiker Cannon DMG 687.4% 739.0% 790.6% 859.3% 910.9% 962.4% 1,031.2% 1,099.9% 1,168.6% 1,237.4% 1,306.1% 1,374.9% 1,460.8%
Nightsoul Point Limit 20
CD 18s

Unleashes the power of the Almighty Dragonlord, K’uhul Ajaw (on a limited, conditional, restricted, contractual, partial, temporary basis), dealing Nightsoul-aligned AoE Dendro DMG. Ajaw will unleash his Dragon Breath at intervals, dealing Nightsoul-aligned AoE Dendro DMG.
If Kinich is in Nightsoul’s Blessing when this is used, this Blessing’s duration is extended by 1.7s.

Kinich Q

1 2 3 4 5 6 7 8 9 10 11 12 13
Skill DMG 134.0% 144.0% 154.1% 167.5% 177.6% 187.6% 201.0% 214.4% 227.8% 241.2% 254.6% 268.0% 284.8%
Dragon Breath DMG 120.7% 129.8% 138.8% 150.9% 160.0% 169.0% 181.1% 193.2% 205.3% 217.3% 229.4% 241.5% 256.6%
Duration 15s
CD 18s
Energy Cost 70

Kinich Constellations

Constellation Name Effect
1 Parrot's Beak After Kinich lands from Canopy Hunter: Riding High's mid-air swing, his Movement SPD will increase by 30% for 6s.
Additionally, Scalespiker Cannon's CRIT DMG is increased by 100%.
2 Tiger Beetle's Palm When Kinich's Elemental Skill hits an opponent, it will decrease their Dendro RES by 30% for 6s.
Additionally, the first Scalespiker Cannon Kinich fires after entering Nightsoul's Blessing has increased AoE, and its DMG increases by 100%.
3 Protosuchian's Claw Increases the Level of Canopy Hunter: Riding High by 3.
Maximum upgrade level is 15.
4 Hummingbird's Feather When in Nightsoul's Blessing, Kinich will restore 5 Energy after using his Loop Shots or after unleashing the Scalespiker Cannon. Energy can be regenerated this way once every 2.8s.
Additionally, Hail to the Almighty Dragonlord deals 70% more DMG.
5 Howler Monkey's Tail Increases the Level of Hail to the Almighty Dragonlord by 3.
Maximum upgrade level is 15.
6 Auspicious Beast's Shape After Scalespiker Cannon hits an opponent, it will bounce between opponents once, dealing 700% of Kinich's ATK as Dendro DMG.
If this Scalespiker Cannon triggers the buffs that Passive Talent "Flame Spirit Pact" or the Constellation "Tiger Beetle's Palm" grant to the Cannon, the bouncing attack will also obtain the relevant buffs.