Chevreuse Base Stats

Ascension Phase Level Base HP Base ATK Base DEF Special Stat (HP)
6✦ 90/90 11,962.41 193.28 604.71 24.0%
80/90 11,133.95 179.90 562.83
5✦ 80/80 10,601.58 171.29 535.92 18.0%
70/80 9,773.12 157.91 494.04
4✦ 70/70 9,240.75 149.31 467.13 12.0%
60/70 8,413.30 135.94 425.30
3✦ 60/60 7,880.92 127.34 398.39 12.0%
50/60 7,052.47 113.95 356.51
2✦ 50/50 6,342.63 102.48 320.63 6.0%
40/50 5,514.18 89.09 278.75
1✦ 40/40 4,981.80 80.49 251.84 —
20/40 3,325.90 53.74 168.13
0✦ 20/20 2,576.63 41.63 130.25 —
1/20 1,002.97 16.21 50.70

Chevreuse Ascension Passives

Ascension Passive Name Description
1 Vanguard's Coordinated Tactics When all party members are Pyro and Electro characters and there is at least one Pyro and one Electro character each in the party:
Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s.
The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Passive Talent.
2 Vertical Force Coordination After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way.

Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Chevreuse AA

1 2 3 4 5 6 7 8 9 10 11
1-Hit DMG (%) 53.1 57.5 61.8 68 72.3 77.2 84 90.8 97.6 105 112.4
2-Hit DMG (%) 49.3 53.3 57.3 63.1 67.1 71.7 78 84.3 90.6 97.5 104.4
3-Hit DMG (%) 27.6 +32.5 29.9 +35.1 32.1 +37.7 35.4 +41.5 37.6 +44.2 40.2 +47.2 43.7 +51.3 47.3 +55.5 50.8 +59.6 54.6 +64.2 58.5 +68.7
4-Hit DMG (%) 77.3 83.6 89.8 98.8 105.1 112.3 122.2 132.1 141.9 152.7 163.5
Charged Attack DMG (%) 121.7 131.6 141.5 155.7 165.6 176.9 192.4 208 223.6 240.6 257.5
Charged Attack Stamina Cost 25
Plunge DMG (%) 63.9 69.1 74.3 81.8 87 92.9 101.1 109.3 117.5 126.4 135.3
Low Plunge DMG (%) 128 138 149 164 174 186 202 219 235 253 271
High Plunge DMG (%) 160 173 186 204 217 232 253 273 293 316 338

Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG.
For a short duration after Chevreuse fires a shot, she will continuously restore HP to the active character on the field. The amount healed is based on her Max HP.
Hold to fire in a different fashion.

Hold
Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.
Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.

Arkhe: Ousia
Periodically, after Chevreuse’s Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.

Chevreuse E

1 2 3 4 5 6 7 8 9 10 11 12 13
Press DMG (%) 115.2 123.84 132.48 144 152.64 161.28 172.8 184.32 195.84 207.36 218.88 230.4 244.8
Hold DMG (%) 172.8 185.76 198.72 216 228.96 241.92 259.2 276.48 293.76 311.04 328.32 345.6 367.2
Overcharged Ball DMG (%) 282.4 303.58 324.76 353 374.18 395.36 423.6 451.84 480.08 508.32 536.56 564.8 600.1
HP Regeneration Over Time 2.67% Max HP +257 2.87% Max HP +282 3.07% Max HP +310 3.33% Max HP +340 3.53% Max HP +372 3.73% Max HP +407 4% Max HP +443 4.27% Max HP +482 4.53% Max HP +522 4.8% Max HP +565 5.07% Max HP +610 5.33% Max HP +657 5.67% Max HP +706
Healing Duration 12s
Surging Blade DMG (%) 28.8 30.96 33.12 36 38.16 40.32 43.2 46.08 48.96 51.84 54.72 57.6 61.2
Surging Blade Interval 10s
CD 15s

Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells.
The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.

Chevreuse Q

1 2 3 4 5 6 7 8 9 10 11 12 13
Explosive Grenade DMG (%) 368.16 395.77 423.38 460.2 487.81 515.42 552.24 589.06 625.87 662.69 699.5 736.32 782.34
Secondary Explosive Shell DMG (%) 49.09 52.77 56.45 61.36 65.04 68.72 73.63 78.54 83.45 88.36 93.27 98.18 104.31
CD 15s
Energy Cost 60

Chevreuse Constellations

Constellation Name Effect
1 Stable Front Line's Resolve When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s. You must first unlock the Passive Talent "Vanguard's Coordinated Tactics."
2 Sniper Induced Explosion After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.
3 Practiced Field Stripping Technique Increases the Level of Short-Range Rapid Interdiction Fire by 3. Maximum upgrade level is 15.
4 The Secret to Rapid-Fire Multishots After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s.
5 Enhanced Incendiary Firepower Increases the Level of Ring of Bursting Grenades by 3. Maximum upgrade level is 15.
6 In Pursuit of Ending Evil After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once. After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.