Chevreuse Base Stats
Ascension Phase | Level | Base HP | Base ATK | Base DEF | Special Stat (HP) |
6✦ | 90/90 | 11,962.41 | 193.28 | 604.71 | 24.0% |
80/90 | 11,133.95 | 179.90 | 562.83 | ||
5✦ | 80/80 | 10,601.58 | 171.29 | 535.92 | 18.0% |
70/80 | 9,773.12 | 157.91 | 494.04 | ||
4✦ | 70/70 | 9,240.75 | 149.31 | 467.13 | 12.0% |
60/70 | 8,413.30 | 135.94 | 425.30 | ||
3✦ | 60/60 | 7,880.92 | 127.34 | 398.39 | 12.0% |
50/60 | 7,052.47 | 113.95 | 356.51 | ||
2✦ | 50/50 | 6,342.63 | 102.48 | 320.63 | 6.0% |
40/50 | 5,514.18 | 89.09 | 278.75 | ||
1✦ | 40/40 | 4,981.80 | 80.49 | 251.84 | — |
20/40 | 3,325.90 | 53.74 | 168.13 | ||
0✦ | 20/20 | 2,576.63 | 41.63 | 130.25 | — |
1/20 | 1,002.97 | 16.21 | 50.70 |
Chevreuse Ascension Passives
Ascension Passive | Name | Description |
1 | Vanguard's Coordinated Tactics |
When all party members are Pyro and Electro characters and there is at least one Pyro and one Electro character each in the party:
Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s. The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Passive Talent. |
2 | Vertical Force Coordination | After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way. |
Chevreuse AA
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |
1-Hit DMG (%) | 53.1 | 57.5 | 61.8 | 68 | 72.3 | 77.2 | 84 | 90.8 | 97.6 | 105 | 112.4 |
2-Hit DMG (%) | 49.3 | 53.3 | 57.3 | 63.1 | 67.1 | 71.7 | 78 | 84.3 | 90.6 | 97.5 | 104.4 |
3-Hit DMG (%) | 27.6 +32.5 | 29.9 +35.1 | 32.1 +37.7 | 35.4 +41.5 | 37.6 +44.2 | 40.2 +47.2 | 43.7 +51.3 | 47.3 +55.5 | 50.8 +59.6 | 54.6 +64.2 | 58.5 +68.7 |
4-Hit DMG (%) | 77.3 | 83.6 | 89.8 | 98.8 | 105.1 | 112.3 | 122.2 | 132.1 | 141.9 | 152.7 | 163.5 |
Charged Attack DMG (%) | 121.7 | 131.6 | 141.5 | 155.7 | 165.6 | 176.9 | 192.4 | 208 | 223.6 | 240.6 | 257.5 |
Charged Attack Stamina Cost | 25 | ||||||||||
Plunge DMG (%) | 63.9 | 69.1 | 74.3 | 81.8 | 87 | 92.9 | 101.1 | 109.3 | 117.5 | 126.4 | 135.3 |
Low Plunge DMG (%) | 128 | 138 | 149 | 164 | 174 | 186 | 202 | 219 | 235 | 253 | 271 |
High Plunge DMG (%) | 160 | 173 | 186 | 204 | 217 | 232 | 253 | 273 | 293 | 316 | 338 |
Chevreuse E
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
Press DMG (%) | 115.2 | 123.84 | 132.48 | 144 | 152.64 | 161.28 | 172.8 | 184.32 | 195.84 | 207.36 | 218.88 | 230.4 | 244.8 |
Hold DMG (%) | 172.8 | 185.76 | 198.72 | 216 | 228.96 | 241.92 | 259.2 | 276.48 | 293.76 | 311.04 | 328.32 | 345.6 | 367.2 |
Overcharged Ball DMG (%) | 282.4 | 303.58 | 324.76 | 353 | 374.18 | 395.36 | 423.6 | 451.84 | 480.08 | 508.32 | 536.56 | 564.8 | 600.1 |
HP Regeneration Over Time | 2.67% Max HP +257 | 2.87% Max HP +282 | 3.07% Max HP +310 | 3.33% Max HP +340 | 3.53% Max HP +372 | 3.73% Max HP +407 | 4% Max HP +443 | 4.27% Max HP +482 | 4.53% Max HP +522 | 4.8% Max HP +565 | 5.07% Max HP +610 | 5.33% Max HP +657 | 5.67% Max HP +706 |
Healing Duration | 12s | ||||||||||||
Surging Blade DMG (%) | 28.8 | 30.96 | 33.12 | 36 | 38.16 | 40.32 | 43.2 | 46.08 | 48.96 | 51.84 | 54.72 | 57.6 | 61.2 |
Surging Blade Interval | 10s | ||||||||||||
CD | 15s |
Chevreuse Q
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
Explosive Grenade DMG (%) | 368.16 | 395.77 | 423.38 | 460.2 | 487.81 | 515.42 | 552.24 | 589.06 | 625.87 | 662.69 | 699.5 | 736.32 | 782.34 |
Secondary Explosive Shell DMG (%) | 49.09 | 52.77 | 56.45 | 61.36 | 65.04 | 68.72 | 73.63 | 78.54 | 83.45 | 88.36 | 93.27 | 98.18 | 104.31 |
CD | 15s | ||||||||||||
Energy Cost | 60 |
Chevreuse Constellations
Constellation | Name | Effect |
1 | Stable Front Line's Resolve | When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s. You must first unlock the Passive Talent "Vanguard's Coordinated Tactics." |
2 | Sniper Induced Explosion | After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG. |
3 | Practiced Field Stripping Technique | Increases the Level of Short-Range Rapid Interdiction Fire by 3. Maximum upgrade level is 15. |
4 | The Secret to Rapid-Fire Multishots | After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s. |
5 | Enhanced Incendiary Firepower | Increases the Level of Ring of Bursting Grenades by 3. Maximum upgrade level is 15. |
6 | In Pursuit of Ending Evil | After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once. After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently. |