Amber Base Stats

Ascension Phase Level Base HP Base ATK Base DEF Special Stat (ATK)
6✦ 90/90 9461 223 600 24.0%
80/90 8805 207 559
5✦ 80/80 8384 197 532 18.0%
70/80 7729 182 490
4✦ 70/70 7308 172 463 12.0%
60/70 6654 156 422
3✦ 60/60 6233 146 395 12.0%
50/60 5577 131 354
2✦ 50/50 5016 118 318 6.0%
40/50 4361 102 276
1✦ 40/40 3940 92 250 —
20/40 2630 62 166
0✦ 20/20 2037 48 129 —
1/20 793 18 50

Normal Attack
Perform up to 5 consecutive shots with a bow.
Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Amber AA

1 2 3 4 5 6 7 8 9 10 11
1-Hit DMG (%) 36.12 39.06 42 46.2 49.14 52.5 57.12 61.74 66.36 71.4 76.44
2-Hit DMG (%) 36.12 39.06 42 46.2 49.14 52.5 57.12 61.74 66.36 71.4 76.44
3-Hit DMG (%) 46.44 50.22 54 59.4 63.18 67.5 73.44 79.38 85.32 91.8 98.28
4-Hit DMG (%) 47.3 51.15 55 60.5 64.35 68.75 74.8 80.85 86.9 93.5 100.1
5-Hit DMG (%) 59.34 64.17 69 75.9 80.73 86.25 93.84 101.43 109.02 117.3 125.58
Aimed Shot (%) 43.86 47.43 51 56.1 59.67 63.75 69.36 74.97 80.58 86.7 92.82
Fully-Charged Aimed Shot (%) 124 133.3 142.6 155 164.3 173.6 186 198.4 210.8 223.2 235.6
Plunge DMG (%) 56.83 61.45 66.08 72.69 77.31 82.6 89.87 97.14 104.41 112.34 120.27
Low Plunge DMG (%) 113.63 122.88 132.13 145.35 154.59 165.17 179.7 194.23 208.77 224.62 240.48
High Plunge DMG (%) 141.93 153.49 165.04 181.54 193.1 206.3 224.45 242.61 260.76 280.57 300.37

The ever-reliable Baron Bunny takes the stage.

Baron Bunny

  • Continuously taunts the enemy, drawing their fire.
  • Baron Bunny’s HP scales with Amber’s Max HP.
  • When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.

Hold
Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.

Amber E

1 2 3 4 5 6 7 8 9 10 11 12 13 14
Inherited HP (% Max HP) 41.36 44.46 47.56 51.7 54.8 57.9 62.04 66.18 70.31 74.45 78.58 82.72 87.89 93.1
Explosion DMG (%) 123.2 132.44 141.68 154 163.24 172.48 184.8 197.12 209.44 221.76 234.08 246.4 261.8 277
CD 15s

Fires off a shower of arrows, dealing continuous AoE Pyro DMG.

Amber Q

1 2 3 4 5 6 7 8 9 10 11 12 13 14
Fiery Rain DMG Per Wave (%) 28.08 30.19 32.29 35.1 37.21 39.31 42.12 44.93 47.74 50.54 53.35 56.16 59.67 63.2
Total Fiery Rain DMG (%) 505.44 543.35 581.26 631.8 669.71 707.62 758.16 808.7 859.25 909.79 960.34 1010.88 1074.06 1137
Duration 2s
CD 12s
Energy Cost 40

Amber Constellations

Constellation Name Effect
1 One Arrow to Rule Them All Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.
2 Bunny Triggered Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it. Explosion via manual detonation deals 200% additional DMG.
3 It Burns! Increases the Level of Fiery Rain by 3. Maximum upgrade level is 15.
4 It's Not Just Any Doll... Decreases Explosive Puppet's CD by 20%. Adds 1 additional charge.
5 It's Baron Bunny! Increases the Level of Explosive Puppet by 3. Maximum upgrade level is 15.
6 Wildfire Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s.