Sayu Base Stats

Ascension Phase Level Base HP Base ATK Base DEF Special Stat (Elemental Mastery)
6✦ 90/90 11853 244 744 96.0
80/90 11032 227 693
5✦ 80/80 10505 216 659 72.0
70/80 9684 199 608
4✦ 70/70 9156 188 575 48.0
60/70 8336 171 523
3✦ 60/60 7809 160 490 48.0
50/60 6988 144 438
2✦ 50/50 6284 129 394 24.0
40/50 5464 112 343
1✦ 40/40 4936 101 310 —
20/40 3295 67 207
0✦ 20/20 2553 52 160 —
1/20 993 20 62

Normal Attack
Performs up to 4 consecutive strikes.
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, perform a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Sayu AA

1 2 3 4 5 6 7 8 9 10 11
1-Hit DMG (%) 72.2 78.1 84 92.4 98.28 105 114.24 123.48 132.72 142.8 154.35
2-Hit DMG (%) 71.4 77.2 83 91.3 97.11 103.75 112.88 122.01 131.14 141.1 152.51
3-Hit DMG (%) 43.4 +43.4 47 +47 50.5 +50.5 55.55 +55.55 59.09 +59.09 63.13 +63.13 68.68 +68.68 74.23 +74.23 79.79 +79.79 85.85 +85.85 92.79 +92.79
4-Hit DMG (%) 98.1 106.1 114.1 125.51 133.5 142.63 155.18 167.73 180.28 193.97 209.66
Charged Attack Spinning DMG (%) 62.5 67.6 72.7 80 85.09 90.91 98.91 106.91 114.91 123.64 133.64
Charged Attack Final DMG (%) 113 122 132 144.65 153.86 164.38 178.84 193.31 207.77 223.55 241.63
Charged Attack Stamina Cost 40/s
Max Duration 5s
Plunge DMG (%) 74.6 80.7 86.7 95.4 101.47 108.41 117.95 127.49 137.03 147.44 157.85
Low Plunge DMG (%) 149 161 173 190.77 202.91 216.78 235.86 254.93 274.01 294.82 315.63
High Plunge DMG (%) 186 201 217 238.28 253.44 270.77 294.6 318.42 342.25 368.25 394.24

The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.

Press
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.
Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu’s resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.

This skill has a maximum duration of 10s and enters CD once its effects end.
The longer Sayu remains in her Windwheel state, the longer the CD.

Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.

Sayu E

1 2 3 4 5 6 7 8 9 10 11 12 13
Fuufuu Windwheel DMG (%) 36.0 38.7 41.4 45 47.7 50.4 54 57.6 61.2 64.8 68.4 72 76.5
Fuufuu Whirlwind Kick Press DMG (%) 158.4 170.3 182.2 198 209.88 221.76 237.6 253.44 269.28 285.12 300.96 316.8 336.6
Fuufuu Whirlwind Kick Hold DMG (%) 217.6 233.9 250.2 272 288.32 304.64 326.4 348.16 369.92 391.68 413.44 435.2 462.4
Fuufuu Windwheel Elemental DMG (%) 16.8 18.1 19.3 21 22.26 23.52 25.2 26.88 28.56 30.24 31.92 33.6 35.7
Fuufuu Whirlwind Kick Elemental DMG (%) 76.2 81.9 87.6 95.2 100.91 106.62 114.24 121.86 129.47 137.09 144.7 152.32 161.84
Duration 10s
CD 6-11s

The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.
Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu’s ATK. This skill then summons a Muji-Muji Daruma.

Muji-Muji Daruma
At specific intervals, the Daruma will take one of several actions based on the situation around it:

  • If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
  • If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.

Sayu Q

1 2 3 4 5 6 7 8 9 10 11 12 13
Skill Activation DMG (%) 117 126 134 146 154.76 163.52 175.2 186.88 198.56 210.24 221.92 233.6 248.2
Skill Activation Healing 92.2% ATK +577 99.1% ATK +635 106.0% ATK +698 115.2% ATK +765 122.11% ATK +837.2 129.02% ATK +914.2 138.24% ATK +996 147.46% ATK +1,082 156.67% ATK +1,174 165.89% ATK +1,270 175.1% ATK +1,371 184.32% ATK +1,477 195.84% ATK +1,587
Muji-Muji Daruma DMG (%) 52 56 60 65 68.9 72.8 78 83.2 88.4 93.6 98.8 104 110.5
Muji-Muji Daruma Healing 79.9% ATK +500 85.9% ATK +550 91.9% ATK +605 99.8% ATK +663 105.83% ATK +725 111.82% ATK +792 119.81% ATK +863 127.8% ATK +938 135.78% ATK +1,017 143.77% ATK +1,100 151.76% ATK +1,188 159.74% ATK +1,280 169.73% ATK +1,376
Duration 12s
CD 20s
Energy Cost 80

Sayu Constellations

Constellation Name Effect
1 Multi-Task no Jutsu The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.
2 Egress Prep

Yoohoo Art: Fuuin Dash gains the following effects:

  • DMG of Fuufuu Whirlwind Kick in Tapping (mobile)/Press (PC & PlayStation) Mode increased by 3.3%.
  • Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
3 Eh, the Bunshin Can Handle It Increases the Level of Yoohoo Art: Mujina Flurry by 3. Maximum upgrade level is 15.
4 Skiving: New and Improved Sayu recovers 1.2 Energy when she triggers a Swirl reaction. This effect occurs once every 2s.
5 Speed Comes First Increases the Level of Yoohoo Art: Fuuin Dash by 3. Maximum upgrade level is 15.
6 Sleep O'Clock

The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:

  • Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum of 400% ATK can be gained via this method.
  • Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.