Dori Base Stats

Ascension Phase Level Base HP Base ATK Base DEF Special Stat (HP)
6✦ 90/90 12397 223 723 24.0%
80/90 11538 207 673
5✦ 80/80 10987 197 641 18.0%
70/80 10128 182 591
4✦ 70/70 9576 172 558 12.0%
60/70 8719 156 508
3✦ 60/60 8167 146 476 12.0%
50/60 7308 131 426
2✦ 50/50 6573 118 383 6.0%
40/50 5714 102 333
1✦ 40/40 5162 92 301 —
20/40 3446 62 201
0✦ 20/20 2670 48 155 —
1/20 1039 18 60

Normal Attack
Perform up to 3 consecutive strikes.
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Dori AA

1 2 3 4 5 6 7 8 9 10 11
1-Hit DMG (%) 90.21 97.56 104.9 115.39 122.73 131.13 142.66 154.2 165.74 178.33 190.92
2-Hit DMG (%) 41.07 +43.12 44.42 +46.63 47.76 +50.14 52.54 +55.15 55.88 +58.66 59.7 +62.68 64.95 +68.19 70.21 +73.71 75.46 +79.22 81.19 +85.24 86.92 +91.25
3-Hit DMG (%) 128.4 138.85 149.3 164.23 174.68 186.63 203.05 219.47 235.89 253.81 271.73
Charged Attack Spinning DMG (%) 62.55 67.64 72.73 80 85.09 90.91 98.91 106.91 114.91 123.64 133.64
Charged Attack Final DMG (%) 113.09 122.3 131.5 144.65 153.86 164.38 178.84 193.31 207.77 223.55 241.63
Charged Attack Stamina Cost 40/s
Max Duration 5s
Plunge DMG (%) 74.59 80.66 86.73 95.4 101.47 108.41 117.95 127.49 137.03 147.44 157.85
Low Plunge DMG (%) 149.14 161.28 173.42 190.77 202.91 216.78 235.86 254.93 274.01 294.82 315.63
High Plunge DMG (%) 186.29 201.45 216.62 238.28 253.44 270.77 294.6 318.42 342.25 368.25 394.24

Directs a Spirit-Warding Lamp to fire off Troubleshooter Shots at opponents, dealing Electro DMG.
When Troubleshooter Shots hit opponents, they will create 2 After-Sales Service Rounds that will automatically track opponents and deal Electro DMG.

Dori E

1 2 3 4 5 6 7 8 9 10 11 12 13
Troubleshooter Shot DMG (%) 147.28 158.33 169.37 184.1 195.15 206.19 220.92 235.65 250.38 265.1 279.83 294.56 312.97
After-Sales Service Round DMG (%) 31.56 33.93 36.29 39.45 41.82 44.18 47.34 50.5 53.65 56.81 59.96 63.12 67.06
CD 9s

Summons forth the Jinni within the lamp to give the client various kinds of aid.

Jinni
Connects to a nearby character. The connected character will:

  • Continuously restore HP based on Dori’s Max HP.
  • Continuously regenerate Energy.
  • Be affected by Electro.

When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s.
Only one Jinni can exist at one time.

Dori Q

1 2 3 4 5 6 7 8 9 10 11 12 13
Connector DMG (%) 15.88 17.07 18.26 19.85 21.04 22.24 23.82 25.41 27 28.59 30.18 31.76 33.75
Continuous Healing 6.67% Max HP +641.9 7.17% Max HP +706.1 7.67% Max HP +775.7 8.34% Max HP +850.6 8.84% Max HP +930.9 9.34% Max HP +1016 10.01% Max HP +1107 10.67% Max HP +1203 11.34% Max HP +1305 12.01% Max HP +1412 12.67% Max HP +1524 13.34% Max HP +1642 14.17% Max HP +1765
Energy Regeneration 1.6 1.7 1.8 1.9 2 2.1 2.2 2.3 2.4 2.5
Duration 12s
CD 20s
Energy Cost 80

Dori Constellations

Constellation Name Effect
1 Additional Investment The number of After-Sales Service Rounds created by Troubleshooter Shots is increased by 1.
2 Special Franchise When you are in combat and the Jinni heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK DMG.
3 Wonders Never Cease Increases the Level of Alcazarzaray's Exactitude by 3. Maximum upgrade level is 15.
4 Discretionary Supplement

The character connected to the Jinni will obtain the following buffs based on their current HP and Energy:

  • When their HP is lower than 50%, they gain 50% Incoming Healing Bonus.
  • When their Energy is less than 50%, they gain 30% Energy Recharge.
5 Value for Mora Increases the Level of Spirit-Warding Lamp: Troubleshooter Cannon by 3. Maximum upgrade level is 15.
6 Sprinkling Weight

Dori gains the following effects for 3s after using Spirit-Warding Lamp: Troubleshooter Cannon:

  • Electro Infusion.
  • When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.